The false hope of Survivors fills you with excitement and strengthens your Totems.įor each Totem remaining in the Trial Grounds, Hex: Thrill of the Hunt gains 1 Token. The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/ 20/ 16 metres.For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.The Survivors suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."Ī Hex that toys with a victim's suffering. The Hex effects persist as long as the related Hex Totem is standing. Hex: No One Escapes Death remains inactive if no Dull Totems are available. Survivors suffer from a permanent Exposed Status Effect.Your Movement speed is increased by 2/ 3/ 4 %.Once the Exit Gates are powered and there is at least one Dull Totem remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem: You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Killers should do everything in their power to stop them. Meanwhile, Survivors will be attempting to repair 5 Generators in order to power the 2 Exit Gates and make their escape. Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.Chase, injure and catch Survivors before they escape.In order to achieve this objective, a Killer should do the following: The Killers have been tasked by The Entity to hunt down and sacrifice every Survivor before they can escape. Some go willingly, others need to be convinced. They must hunt and kill the prey set in front of them. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks Overview It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. If you stumble upon one of these beings you must run and you must hide. But where do they go after that? Trying to find some answers is one of the few things that keep me sane.
Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. Without any diversions, they are like a machine that is set on finding any living soul. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. I try finding something that can pinpoint their purpose. I keep trying to understand them at the same time as they stalk me. I keep asking myself why they do not snuff the life out me themselves. Instead I am hung from one of those dreaded hooks. But somehow they refrain from killing me. As if they have been self-mutilating themselves.
With scars and marks on their skin and body. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. But each acts in a similar manner, and with similar human physical traits.